A prototype dedicated to 3D scenes visualization and the subjective quality evaluation of dynamic 3D meshes. Please read the paper for more details. To compile the source code: 1. Download the prototype sources from http://www.gipsa-lab.fr/~fakhri.torkhani/software/database/Exp_software.zip 2. Download LibQGLViewer library from http://www.libqglviewer.com/download.html (the prototype was tested under LibQGLViewer Ver. 2.3.7) and QT from http://qt-project.org/downloads (the prototype was tested under QT Ver. 4.6.3) 3. Load the MS Visual studio solution file "interface.sln" 4. Set the correct "interface" project properties: 4.1. In "Configuration Properties", section "General" of "C/C++", set the correct path to Include directories of QT and LibQGLViewer 4.2. In "Configuration Properties", section "Input" of "Linker", set the correct path to Additional dependencies (.lib) of QT and LibQGLViewer 5. Compile and build the solution. Run "interface.exe" To use the software: * configs/sequences_Files.cfg contains the input dynamic meshes paths. * Observers scores are stored in the "Scores.txt" file. * configs/savedStates contains the observers interactions trace, in "position_sequence_mapping.txt" each row indicates a single point of view shown to observers, The first column indicates the point of view trace file (stored in "configs/savedStates"). The second column indicates the display duration and the last column indicates the displayed mesh animation.